Those 10 hour waits really slowed me down, but in the end I think it was worth it to get the shape just right. I spent between 30 minutes to an hour getting everything just so on what I think will be my future main, and that is after making and recycling 4 or 5 other attempts that just didn’t seem quite right to me after I got them into the game. I was absent for a long time, and this new system beats what they used to have in pretty much every way. I really like the new avatar/character creation system. The possibilities were endless, definitely a missed opportunity to expand the game and increase player subscription numbers. They could have opened ‘The Door’ and added an elevator so Avatars could go down to a sub-level maze of hallways where ‘Undercover’ Agents were located offering special in-station missions, requiring Avatars to open locked doors to rooms with locked containers that could be hacked open for access to loot and mission objective items. Such as being able to customize the interiors, add some action scripted pets, etc. It’s a shame they removed Captains Quarters, they could have done a lot more with it without actually involving other Avatars. However due to lack of viable tech to make that content work and because of overwhelming opposition from hardcore PvP spaceship fanatics, CCP shelved that work and then eventually canned it. The third part was to implement gameplay content for Avatars. So far I have not seen anywhere that my character comes into play except to make a snapshot?Īs others have said, it was originally designed and implemented for Avatar gameplay back when CCP had dreams of turning Eve Online into a Virtual Reality SyFy game.Ĭreating the Character Customization was the first part, then implementing Captains Quarters was the second part. You can view what other people are wearing by searching for them in People and Places, then right-clicking and choosing Show Info, then View Full Body (with the clothing). So, they’re very likely to keep the character creation and the NEX clothing, just because. However, if they remove character creation, they will also have to remove all the pricey clothing from the NEX store, and those clothes and monocles / eyeglasses bring them some money because we purchase them with PLEX. And for the avatar part of EVE Online, they abandoned development and removed the Captain Quarters, and went back to just the view of the spaceship in station. So they eventually shut down the servers and closed the game. They planned to fully interface the two games, but only got as far as letting some EVE ships do orbital strikes into the Dust 514 combat zones, when the Dust players called for it.ĭust 514 didn’t get as many players as CCP wanted, and was, basically, a flop, financially. It was called Dust 514, and featured ground and vehicle combat on the various planets in the EVE universe. They did pursue avatar combat, but decided to make that into a whole separate game that they could sell separately. So for a couple years we could walk around our single hotel room that nobody else could enter, and admire our own outfits. However, they only got as far as creating a single room (Captain’s Quarters) and then ran into difficulties or lack of time for development. And maybe at a later stage, even use various small arms and electronic devices to shoot each other. They initially set up the character creation system and then added all these options for clothing that you can buy from the NEX store, and then the plan was to continue to develop a full-featured avatar system, where we could wear the outfits in station pubs and public hallways / areas, and interact / chat with each other. As the others have said, CCP intended, long ago, to extend the game to allow us to walk around stations and ships in-person.
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