you can also use it yourself if you want. This time we get to vote for three utility mobs, and because of that I added some clothing to zombies update to honor the three mobs. Saturday is the day we get to enjoy Minecraft Live once again. More compatibility with Immersive Beekeeping Added Queen Bee as a named exclusive texture.Added blinking animation for all Slimes.Improved an Alex variant texture, Frosty.Improved a Steve variant texture, The Explorer.Added a Black Wolf variant in reference to the Minecraft Dungeons armor.Added Narwhals as naturally spawning cold Dolphin variants.Added Beluga whales as naturally spawning cold Dolphin variants.Added Common Dolphins as naturally spawning warm Dolphin variants.Added Hourglass Dolphins as naturally spawning cold Dolphin variants. Reworked the Commerson's Dolphin's texture.Made bright colored Dolphins a bit rarer.Added Villager Skeletons to the overworld.Fixed Skeleton and Zombie Heads being broken.Added a Skeleton variant based on the Grim Armor from Minecraft Dungeons.Added Lumberjack Villagers as Mason and Weaponsmith name exclusive textures.Which means compatibility with the Data pack Baker Villager Added Baker Villagers as Butcher texture.Which means compatibility with the Data pack Immersvie Beekeping Added Apiary Villagersas Farmer and Fisherman name exclusive textures.Added two Ghast textures based on this and this minifigure.Half the Strider textures will now be flipped to give a more varied feel.Added blinking animation for Adult and Baby Striders.Pigman will be found in a new add-on pack soon. Pigman name exclusive textures have been removed to reduce the amount of cubes in the Piglin models, thus improving performance.Fixed the Piglin and Piglin Brute models for 1.16 somehow? I don't exactly know why it's working, but it is.Pack should now be compatible with 1.16 and 1.15.Remember to come back from time to time so you can have the latest version! Textures usually are different based on biomes and height (so it won't work properly on flat worlds). Some creature have blinking animations, but not all of them yet. Some entity models are changed to assist on randomization, like zombies having separate models for clothing and skins so i don't have to make a texture for every combination of clothes and skin tones. Things that can variate are colors and textures and models. Now all mobs have variations, ones more than others. With this pack i just wanted to add variation to Minecraft, to make it more natural. It always bugged me how every single creature was always the same. This resource pack requires the latest OptiFine version.įor this pack to work properly, these OptiFine options must be ON: Custom Entity Models and Random Entities, which are both on the Quality menu inside Video Settings.
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