![]() ![]() Online Multiplayer: Team up with up to 3 of your friends and profit from group-synergies to mow down even more foes.RPG Classes: Unique ultimates and weapon specializations allow for different builds and overpowered combinations in each run.Metagame Town Hub: Upgrade your Character long-term in a walkable village where NPCs offer their services.Bullet Hell Survival: Impactful weapons and items make you mow ever-growing hordes of enemies in bite-sized play runs. ![]() Our MIGHT’N MOW’EM combines the dopamine rush of the re-emerged genre of Bullet Hell games ( Vampire Survivors, 20 Minutes Till Dawn, etc.) with mechanics characteristic to well-known MMORPGs ( World of Warcraft) - all wrapped in a modern Roguelite experience. Please drop by and have a look:Ībout This Game Bullet Hell? MMORPG? Multiplayer Bullet Hell RPG!You enjoy the rewarding gameplay of Bullet Hell games and played the hell out of MMORPGs with your friends? We´ve got you covered. So it makes total sense for us to center the exchange with yourselves as our community there as well. Btw, most of our internal meetings and discussions also take place there. “Our central communication channel is Discord. How are you planning on involving the Community in your development process? We also hope to encourage even more players to actively participate in the development.” “In Early Access, we want to offer MIGHT'N MOW'EM at a reduced price - after all, it's not a finished game yet. Will the game be priced differently during and after Early Access? Classes and abilities are revised regularly, so we are currently testing new builds internally on a weekly basis or so” We have technically implemented the core mechanics, successfully deployed multiplayer, and designed the first stages. What is the current state of the Early Access version? And a bit more audio wouldn't be bad either.” ![]() We are also planning a graphical overhaul of individual game elements. “In addition to a wider selection of different classes and stages, the full version shall convince with an even more varied multiplayer mode. How is the full version planned to differ from the Early Access version? We hope that together with an active community we can reach this goal within 6-9 months.” Our goal is to end Early Access only when the game experience is solid and fun. “For us, the end of Early Access is primarily dependent on the opinion of the community. In particular, we hope to receive feedback on balancing, progression and the multiplayer experience.”Īpproximately how long will this game be in Early Access? In order to share new content easily and regularly with the community, the Early Access program is very suitable. To do this, we primarily use channels such as Discord. You should also know that it is impossible to upgrade a weapon with the chest left by an enemy that appeared before the 10 minutes of play.“Together with our publisher, ELEET GAMES, we strive to involve an active player community in our development and decision-making processes as early as possible. You will need a treasure chest, usually left by elite enemies and bosses. To evolve a weapon, you need the weapon at maximum level, the corresponding passive, but that's not all. When a weapon reaches the maximum level and you have the corresponding passive (even if this passive is only level 1), the weapon is ready to evolve. Taking the same item several times increases its level. Especially since most weapons only evolve if you have the corresponding passive.Įach time you level up, the game will ask you to choose an item from a random selection. ![]() You will therefore have to choose the items that interest you. This means that you can only carry 6 weapons and 6 passives simultaneously. The top line is your weapons, while the bottom line is your liabilities. If you take a look at your inventory at the top left of the screen, you'll see that it consists of two lines of 6 slots. Amongst the items to be collected in Vampire Survivors, a distinction must be made between weapons and passive items. ![]()
0 Comments
Leave a Reply. |